Modify panel modifier list world space.
Creating rugs in 3ds max with hair and fur modifier.
Use these controls to convert guides or hair generated by the hair and fur modifier to 3ds max objects that you can operate on directly.
23 april 2018.
Hair splines copies all hairs to a new single spline object.
So if this is something that might interest you.
Creating complex rugs in 3ds max.
The original guides are left intact.
If the object is a spline hair grows between the splines.
Ramy a frequent presenter at conferences reminds artists that textures can be approached multiple ways however some methods provide better results than others producing visually accurate textures while offering creative control and fast results.
Formation 3d 3ds max tutorials 3d max vray autodesk 3ds max architecture visualization 3d studio 3d tutorial rugs on carpet carpets more information.
Guides splines copies all guides to a new single spline object.
Creating simple rugs in 3ds max.
Either a mesh object or a spline object.
Tiltpixel partner and artist ramy hanna explores the creation of realistic 3d rugs in his latest v ray for 3ds max tutorial.
The hair and fur modifier is the heart of the hair and fur feature.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
Here i will try to explain the process of making it using 3d studio max internal hair fur modifier.
Saved by terence cheng.
The only adjustment to the cellular map was the size set to 0 001.
Creating rugs with v ray for 3ds max.
When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
So we will use the max native hair and fur modifier.
I used the 3ds max cellular map to drive displacement.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.
The first technique uses the vraydisplacement modifier on the rug mesh itself.